Icewind Dale grumbles through its frozen beard that ‘I am going to be a old-fashioned pen and paper RPG’ Similarly, the Enhanced Edition is more limited in its additions. Yet, where those games had epic branching storylines and finely-sketched characters, Icewind Dale is more restricted in its ambitions. 6.For those who’ve not played it, Icewind Dale is an infinity engine game, just like Baldur’s Gate and Planescape Torment.6.9K Baldur's Gate II: Enhanced Edition.420 Planescape: Torment: Enhanced Edition.88 Persistent Worlds & Multiplayer for NWN (not EE). 409 Custom Content & Community Exp Pack.Mass Invisibility, yes this makes Invisibility 10' Radius useless, but it's a long trek from having level 3 spells to having level 7 spells Prayer is a fairly decent buff anyway)Ģ from Disintigrate or Death Fog or True Sight (maybe not needed with a Thief) Mordenkainen's Force Missiles or Stone Skin (kinda like Mirror Image) or Improved InvisibilityĪnimate Dead (if no Divine caster or maybe even with one. Invisibility 10' Radius since lots of areas start you off against a horde of monsters in sightįlame Arrow or Melf's Minute Meteors (if there's no Divine caster, take Monster Summoning I and it should be a priority) Melf's Acid Arrow or Mirror Image (never really found it useful) They get so many AC boosts that a spell like Shield would be unnecessary.Īssuming the Sorc is the only Arcane Caster (other than a Bard/Skald which will be primarily singing and a Fighter/Mage who will be attacking most of the time) also the party might have a Divine caster.Īlso spells per level are not arranged in any order. One option would be to go with a Dragon Disciple. It's a good spell to have for regular Mages, but not all that useful overall for a Sorcerer as far as I'm concerned. While Shield is a good spell for casters in 3rd edition games, in 2nd edition it's rather limited IMO. And later it will get the Stoneskin spell, which is certainly much better than Shield overall. All it would take is one stray arrow before you manage to cast Shield to take it out early in the game. I feel it would be a mistake to rely strictly on a spell for Sorcerers. And Bards could certainly use them, but I'm sure there's more than one set available in the game. IIRC, they had a very minor penalty in the BG games. I noticed that Studded Leather Armor doesn't have an thieving penalties at all in this game. Well a thief certainly doesn't need Bracers as they can wear leather armour. Well, actually, I would rather give braces to a similarly armor-restricted yet still somewhat Melee oriented char such as a bard or thief, and let shield be cast. Spiderspawn- it's still an awesome summon. Stoneskin- you can't cast it before resting because the duration is down to 8hrs, but it's still stoneskin. But I'm to used to Baldur's gate not to take it. I thinks there's like one Mage in this game. Melfs minute meteor- throwing daggers are expensive:) Stinking cloud seemed to work better for me than in bg, especially with web gimped(smaller(18ft) radius, doesn't hold large creatures. The first half of the game is ALL undead. They where great in bg, but You will never use sleep, and there are no people to charm. Identify or friends if you don't have a bard. I don't think they've changed(in comparison to bg)Ĭhromatic orb- no longer does acid damage, but almost always stuns your opponent early levels.īurning hands- because chromic orb doesn't do acid damage any more. Shield/armor, whichever you generally prefer. I'll shoot first, but I haven't finished the game yet and this is my first playthrough, so go easy on me. Elminster started a "rate the spells" thread, but that's for all casters.
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